BBC Newsbeat

Think of video games, and you probably think about something competitors.
Some of the world's most popular titles, such as Fortnight and Call of Duty, focus on outgating opponents, outgunting or dismissing.
But, as shown by Joseph Fares and his studio Hazlite, it's not just the same thing that gamers want.
Their latest, split fiction, is a collaborative experience where two players work together to solve the puzzle and defeat the obstacles.
The adventure game received reviews, sold one million copies in 48 hours and is currently one of the most viewed titles on streaming platform Twich.
It is not united. His previous title, It Tech Two, painted a similar “sofa co-op” gameplay and sold 20 million copies and won the Game of the Year Award.
What does players attract for these friendly experiences?

A report by analytics company Media Research found that the couch co-op was especially popular among people between 16 and 24 years of age.
It surveyed 9,000 gamers worldwide, and said that about 40% of the respondents in the age limit reported that this was his favorite way to play.
The report states that “Social Play is a vital a part of gaming for younger customers,” and suggested that more developers may see to include collaborative elements.
Cooperative sports are also large with streamters – watching players to see as they try to win a new title, a great source of viral moments.
Last year, the chain together, where the players work together to avoid the depth of hell, was a hit for huge names such as Kai Sentut and Ishovspe.
Couple Melissa and John are uploading the clip playing themselves from Middlesbro, playing themselves together in Tikokok.

The game is the center around the fantasy writer Zo and Science-Fi writer MIO, who get caught in fake versions of their stories.
A curious Pathak Melissa says the conspiracy appealed to her, but invested her opportunity to up to the team.
Melissa told Newsbeat, “When you play video video games, you might be remoted from different individuals and it’s good to reside collectively, spend the time of high quality collectively.”
John says that popular online games are often very competitive, which can be stressful.
“I don't need the home to be drained and give you the chance to have the ability to repair in a sport,” they say.
“While this one, I can simply sit again, calm down and easily benefit from the expertise.”
What the hazelite does is unique, but other companies apply co-op features in their title.
Guildford-based supermasive video gamesWhich focuses on “Interactive Horror Movies”, made the couch a standard mode in a standard mode in its title, published up to his breakout hit Don.
He found that players were undergoing single -Khiladi title in groups, passing the pad among them in the form of a story – which changes based on the options of progress in -game.
Competitive social sports are also popular. Nintendo's switch system – Mario Cart 8 and some of the best selling games on the Mario party series are often played with colleagues around TV.

In recent years, developers have tried to repeat the success of sports such as Fortnight – the so -called “Live Seva” title that update and maintains players for years consecutive months.
If you consider it right, potential financial awards are very large, but it is difficult to cut the saturated market.
And as the video game industry continues To deal with large -scale trimmingThe studio closes and there is a decrease in spending on the premium game, not many publishers want to take risks.
Joseph believes that a lot of focus can be focused on the bottom line.
“Publishers want to maneuver steps and actually depend on the developer,” they say.
“But additionally builders, I feel, must have a transparent imaginative and prescient and may reside with what they consider.”
However, he admits that not everyone has a history of his studio, nor his personality.
“I’m one – what you say? – A separate breed,” Joseph says.
When he was directing his first game, Brothers: A Tail of to two sons, some early playstest response was “Super Bad”.
“I like, they’re mistaken, they’re mistaken, as a result of I do know it's nice,” they say.
He is spoken before opposing the pressure to keep micro -transports – in -game procurement – in his projects, and one of the world's greatest publishers, despite his close relationship with EA, is unrelated.
“I don't count on everybody like me, however I’m with nice confidence,” they say.
“What can we do, I prefer it.
“We are clinging from the point of view that we believe. Stick with vision, go with it.
“And I feel individuals prefer it should you actually love what you do.”

With inputs from BBC